@startuml
sprite $cloud_queue [48x48/16] {
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!define MATERIAL_CLOUD_QUEUE(_alias) ENTITY(rectangle,black,cloud_queue,_alias,MATERIAL CLOUD_QUEUE)
!define MATERIAL_CLOUD_QUEUE(_alias, _label) ENTITY(rectangle,black,cloud_queue,_label, _alias,MATERIAL CLOUD_QUEUE)
!define MATERIAL_CLOUD_QUEUE(_alias, _label, _shape) ENTITY(_shape,black,cloud_queue,_label, _alias,MATERIAL CLOUD_QUEUE)
!define MATERIAL_CLOUD_QUEUE(_alias, _label, _shape, _color) ENTITY(_shape,_color,cloud_queue,_label, _alias,MATERIAL CLOUD_QUEUE)
skinparam folderBackgroundColor<<MATERIAL CLOUD_QUEUE>> White
@enduml